MMORPG · FPS · RTS

Quest for
Territory

Kilmoryn has no safe ground.
Hold the land. Wear the crown.

For Windows and Linux

60Hz
Server-authoritative physics
1
Seamless world
30
Path + Class combinations
18,600km²
Land to hold
The Point of the Game

Most of the map is contested.
Only the strongest hold it.

In Kilmoryn the ground belongs to whoever can hold it: the nearer a guild's Heartwood and outposts stand, the firmer its hold, and rivals split whatever lies between them. Guilds plant Heartwoods, raise armies and fleets, and lay siege to one another's cities — and a city that loses its Heartwood is wiped from the map. Nothing you hold stays yours unless you can defend it.